The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.
Although categorized as an offensive class, the Pyro also brings some utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting ÜberCharge.
Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker, Maul, or Neon Annihilator to protect an Engineer’s buildings from an enemy Spy's Sapper or use the Detonator or Scorch Shot to jump to normally unreachable places.
The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros, flaming Huntsman arrows, charged Cow Mangler 5000 shots, and the Huo-Long Heater, though it does not add any resistance to the direct damage taken from the flamethrower/explosion. A Pyro can counter attack an enemy Pyro by using the default Shotgun or the Reserve Shooter. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.
The Pyro is voiced by Dennis Bateman.
He is extremely good at Ambushing enemies.